This week was quite a bit of work. As a team, we conducted 6 playtest sessions and ran into many bugs along the way. We finalized the level designs and cleaned up/improved many of the assets. We fixed MANY issues we had and are quite content with the state it’s in right now.
Personally, I built out the levels, fixed bugs in said levels, fixed a few of the bugs Ryan was having issues with, fixed the big catalyst issue we had (creating another less game breaking one), fixed the lighting a little bit, finetuned the placement of the messages, and fixed the controller bugs.
Next week, based on our feedback, we will mainly be focusing on the physics of the game, boss level, and adding a slap gimmick just to mess around with the other player in a silly way. We will also work on the many bugs we have and add sound and animations.